The Way of the Brush & the Sword Sacred Fist Karate International Ken To Fude No Ryu Kenshu Kai Karate Solly Said's Solly Said's Karate,Kickboxing & Gym
Ken To Fude No Ryu Kenshu Kai Karate International Karate, Kickboxing & Gym
The Way of the Brush & the Sword Sacred Fist Karate International Embracing the spirit of never quitting
GRECO-ROMAN WRESLING

Ken To Fude No Karate Ryu Home
The Organisation
Dojo
Gym
Profiles
Information
Martial Arts
India & South Asia
China & East Asia
Japan & Okinawa
South East Asia
Central Asia
Africa & Middle East
America
News
Photos
Terminology
Kata
Healthy Living
Kendo And Iaido
Contact
Links
Classifieds
Bataireacht Bartitsu Baton Français Boxing Buza Combat 56
Cornish Wrestling Defendu Deutsche Fechtschule Deutscher Jujutsu Fencing Glima
Gouren Greco-Roman Wrestling Han Moo Do Jieishudan Jogo Do Pau Jousting
Juego Del Palo Kampfringen Khridoli Kinomichi Kurash Lancashire Wrestling
La Scuola della Spada Italiana Liu-bo Lucha Canaria Lutta Corsa Pankration Parkour
Quarterstaff Realnog Aikidoa ROSS Sambo Savate Sayokan
Schwingen Scottish Back Hold Stav Svebor Systema Warrior Wing Chun
Western Archery Yagh Gures Zipota      
A style of amateur wrestling that is practiced throughout the world. Along with freestyle, it is one of the two styles of wrestling contested in the Olympic games.

Colloquially referred to simply as Greco, this style of wrestling forbids attacks below the waist. As a result, throws are encouraged as the Greco-Roman wrestler cannot avoid being thrown by simply hooking or grabbing his opponent's leg. Otherwise, the sport is similar to freestyle.

Arm drags, bearhugs, and headlocks found in freestyle have greater prominence in Greco-Roman. Throws especially known as a suplex are used, in which the offensive wrestler lifts his opponent in a high arch while falling backward on his own neck to a bridge in order to bring his opponent's shoulders down to the mat. Even on the mat, a Greco-Roman wrestler must still find several ways to turn his opponent's shoulders to the mat for a fall without legs, including (but not limited to) techniques known as the bodylock and the gut-wrench.

Weight Classes
Currently, international Greco-Roman wrestling is divided into four main age categories: schoolboys, cadets, juniors, and seniors.
Schoolboys (young men ages 14–15; or age 13 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 29 to 85 kg.
Cadets (young men ages 16–17; or age 15 with a medical certificate and parental authorization) wrestle in 10 weight classes ranging from 39 to 100 kg.
Juniors (young men ages 18 to 20; or age 17 with a medical certificate and parental authorization) wrestle in eight weight classes ranging from 46 to 120 kg.
Seniors (men ages 20 and up) wrestle in seven weight classes ranging from 50 to 120 kg.
For men, there is also a special category for some Greco-Roman competitions,
"Veterans", for men ages 35 and older, presumably featuring the same weight classes as seniors.
Also, all of the men's age categories and weight classes can be applied to freestyle wrestling.Wrestlers after weigh-in may only wrestle in their own weight class. Wrestlers in the senior age category may wrestle up a weight class except for the heavyweight division (which starts at a weight more than 96 kg for the men).Different nations may have different weight classes and different age categories for their levels of Greco-Roman competition. Enrique Reyes is an upcoming wrestler for Greco Roman.

Layout of the Mat
The match takes place on a thick rubber mat that is shock-absorbing to ensure safety. For the Olympic Games, all World Championships, and World Cups, the mat has to be new. The main wrestling area has a nine meter diameter and is surrounded by a 1.5 meter border of the same thickness known as the protection area. Inside the nine meter in diameter circle is a red band of one meter in width that is on the outer edge of the circle and is known as the red zone. The red zone is used to help indicate passivity on the part of a wrestler; thus, it is also known as the passivity zone. Inside the red zone is the central wrestling area which is seven meters in diameter. In the middle of the central wrestling area is the central circle, which is one meter in diameter. The central circle is surrounded by a band 10 centimeters wide and is divided in half by a red line eight centimeters in width. The diagonally opposite corners of the mat are marked with the wrestlers' colors, red and blue.

For competition in the Olympic Games, the World Championships, and the Continental Championships, the mat is installed on a platform no greater than 1.1 meters in height. If the mat lays on a podium and the protection margin (covering and free space around the mat) does not reach two meters, then the sides of the podium are covered with 45º (degree) inclined panels. In all cases, the color of the protection area is different from the color of the mat.

Equipment
* A singlet is a one-piece wrestling garment made of spandex that should provide a tight and comfortable fit for the wrestler. It is made from nylon or lycra and prevents an opponent from using anything on the wrestler as leverage. One wrestler usually competes in a red singlet and the other in a blue singlet.
* A special pair of shoes is worn by the wrestler to increase his mobility and flexibility. Wrestling shoes are light and flexible in order to provide maximum comfort and movement. Usually made with rubber soles, they help give the wrestler's feet a better grip on the mat.
* A handkerchief, also called a bloodrag is carried in the singlet. In the event of bleeding, the wrestler will remove the cloth from his singlet and attempt to stop the bleeding or clean up any bodily fluids that may have gotten onto the mat.
* Headgear, equipment worn around the ears to protect the wrestler, is optional in Greco-Roman. Headgear is omitted at the participant's own risk, as there is the potential to develop cauliflower ear.

Match Scoring
In Greco-Roman wrestling, as well as in freestyle wrestling, points are awarded mostly on the basis of explosive action and risk. For example, when one wrestler performs a grand amplitude throw that brings his opponent into the danger position, he is awarded the greatest number of points that can be scored in one instance. Also, a wrestler who takes the risk to briefly roll on the mat (with his shoulders in contact with the mat) could give a certain number of points to his opponent. Scoring can be accomplished in the following ways:

* Takedown (1 to 5 points): A wrestler is awarded points for a takedown when the wrestler gains control over his opponent on the mat from a neutral position (when the wrestler is on his feet). At least three points of contact have to be controlled on the mat (e.g. two arms and one knee; two knees and one arm or the head; or two arms and the head).

(5 points) - Five points are awarded for a takedown brought about by a throw of grand amplitude (a throw in which a wrestler brings his opponent off of the mat and controls him so that his feet go directly above his head) either from the standing or par terre position into a direct and immediate danger position.
(3 points) - Generally, three points are awarded for a takedown brought about by a grand amplitude throw that does not bring his opponent in a direct and immediate danger position or for a takedown in which a wrestler's opponent is taken from his feet or his stomach to his back or side (a throw of short amplitude) so that he is in the danger position.
(1 point) - One point is awarded for a takedown brought about by a wrestler taking his opponent from his feet to his stomach or side such that his back or shoulders are not exposed to the mat.

* Reversal (1 point): A wrestler is awarded one point for a reversal when the wrestler gains control over his opponent from a defensive position (when the wrestler is being controlled by his opponent).
* Exposure also called the Danger Position (2 or 3 points): A wrestler is awarded points for exposure when the wrestler exposes his opponent's back to the mat for several seconds. Points for exposure are also awarded if a wrestler's back is to the mat but the wrestler is not pinned. Criteria for exposure or the danger position is met when 1) a wrestler's opponent is in a bridge position to avoid being pinned, 2) a wrestler's opponent is on one or both elbows with his back to the mat and avoids getting pinned, 3) a wrestler holds one of his opponent's shoulders to the mat and the other shoulder at an acute angle (less than 90 degrees), 4) a wrestler's opponent is in an "instantaneous fall" position (where both of his shoulders are on the mat for less than one second), or 5) the wrestler's opponent rolls on his shoulders. A wrestler in the danger position allows his opponent to score two points. An additional hold-down point may be earned by maintaining the exposure continuously for five seconds.
* Penalty (1 or 2 points): Under the 2004–2005 changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding. Other infractions (e.g. fleeing a hold or the mat, striking the opponent, acting with brutality or intent to injure, using illegal holds, etc.) are penalized by an award of either one or two points, a Caution, and a choice of position to the opponent.
* Out-of-Bounds (1 point): Whenever a wrestler places his foot in the protection area, the match is stopped, and one point is awarded to his opponent.

Classification points are also awarded in an international wrestling tournament, which give most points to the winner and in some cases, one point to the loser depending on the outcome of the match and how the victory was attained. For example, a victory by fall would give the winner five classification points and the loser no points, while a match won by technical superiority with the loser scoring technical points would award three points to the winner and one point to loser.

Victory Conditions in Greco-Roman wrestling
A match can be won in the following ways:
# Win by Fall: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat chairman concurs with the referee that a fall is made. (If the referee does not indicate a fall, and the fall is valid, the judge and the mat chairman can concur together and announce the fall.) A fall ends the match entirely regardless of when it occurs.In the United States, for the Kids freestyle and Greco-Roman wrestling division (wrestlers ages 8 to 14) in competitions sponsored by USA Wrestling, it is specified that a fall must be held for two seconds.
# Win by Technical Superiority (Also called Technical Fall): If a fall is not secured to end the match, a wrestler can win a period simply by points. If one wrestler gains a six-point lead over his opponent at any time in the period, scores a five point throw (a throw where the person's feet go directly above his head, also called a throw of grand amplitude), or scores two three point takedowns (taking an opponent from his feet to his back or sides so that there is shoulder exposure), the current period is declared over and he is declared the winner of that period by technical superiority. If a wrestler wins two out of three periods in this way, he is then the winner of the match by technical superiority.
# Win by Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during the period is declared the winner of that period. If the score is tied at 1-1 at the end of both standing and ground phases, the winner is determined by certain criteria. First, the number of cautions given to each wrestler for penalties; next, the value of points gained (that is, whether a wrestler gained points based on a one-, two-, or three-point move); and finally, the last scored technical point are taken into account to determine the winner of the period. Generally, the wrestler who scored the last technical point would be awarded the period. Generally, the wrestler who scored the last technical point will be awarded the period.
# Win by Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after his name was called three times before the match begins, his opponent is declared the winner of the match by default, forfeit, or withdrawal.
# Win by Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by his opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified.
# Win by Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, he is disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament.
 

SEARCH FOR

FIND US ON

Small Business Awards Talk Radio 702 & Softline Pastel Finalist

Web site designed and maintained by Ejaz Latib