The Way of the Brush & the Sword Sacred Fist Karate International Ken To Fude No Ryu Kenshu Kai Karate Solly Said's Solly Said's Karate,Kickboxing & Gym
Ken To Fude No Ryu Kenshu Kai Karate International Karate, Kickboxing & Gym
The Way of the Brush & the Sword Sacred Fist Karate International Embracing the spirit of never quitting
KUK SOOL WON

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CHINA KOREA MONGOLIA AND TIBET
Gwon Gyokdo Haedong Gum Do Han Mu Do Hankido Hankumdo Hapkido
Hoi Jeon Moo Sool Hwa Rang Do Kuk Sool Won Kumdo Kun Mudo Kwon Bup
Kyu Ki Do Ssireum Subak Sun Kwan Moo Tae Kwon Do Taekyon
Tang Soo Do Tukong Moosul Won Hwa Do Yongmudo Yusul  
Kuk Sool Won was founded by In Hyuk Suh (the Kuk Sa Nim or Grandmaster) in 1958.The name Kuk Sool Won translates to "National Martial Art Association" (often shortened to 'Kuk Sool') and it is currently taught worldwide.Founded as a martial arts system and not merely a martial arts style, Kuk Sool is not limited to any single discipline. It attempts to be a comprehensive study of all Korean martial arts. In Hyuk Suh's philosophy regarding his system is to "Integrate and explore the entire spectrum of established Asian martial arts, body conditioning techniques, mental development, and weapons training."

Kuk Sool includes (but is not limited to) the following sets of techniques:
Joint locking/breaking: Various joint locks are employed in Kuk Sool, including wrist locks, arm-bars, and small joint manipulation.
Soo Ki (Hand Striking): Palm, fist, wrist, finger, closed hand, open hand, arm, shoulder and pressure-point striking techniques.
Johk Sool (Kicking Techniques): Spinning, jumping, combination, double-leg, and pressure-point kicks.
Throwing and Grappling (Tu Ki & Jap Ki): Body throws, projection throws, leg throws, pressure-point grappling, grappling defense, wrestling, and ground-fighting techniques.
Nak Bup (Falling Principles): Falling techniques are taught in Kuk Sool. These techniques allow a practitioner to fall into a variety of positions while minimizing injury. This is typically accomplished through maximizing the surface area on impact to prevent damaging force on an isolated area of the body.
Animal-Style Techniques: Tiger, Mantis, Crane, Dragon, Snake, Bear, Eagle etc.
Traditional Korean Weapons: Sword (short, long, single and double, straight and inverted), staff (short, middle and long, single and double), jool bong (double and triple sectioned; also known as nunchucks and sansetsukon), knife, spear, wol do (Moon knife - a Korean halberd), dangpa (triple bladed spear, or trident), cane, rope, fan, and the bow and arrow (taught in the traditional style, using a thumb draw).
Martial Art Healing Methods: Acupressure, acupuncture, internal energy, herbal medicine.
Meditation and Breathing Techniques: Meditation and breathing postures and concentration techniques.
These principles and styles guide the following facets of Kuk Sool Won.

Forms
At each rank level, Kuk Sool martial artists are required to know one or more empty-hand forms or "hyung". These forms are performed solo. Each form has an overall guiding significance to it, which may range from balance and linear motion to preparation and practice for a knife form. Once a student has attained a black-belt level, they are introduced to solo weapons forms. These are similar to empty-hand forms, except they incorporate a weapon.
Also at black-belt rank or above, a student may learn partner weapon forms, or sparring forms. These are performed with two people in a scripted series of events. Caution is taken at first to learn the form and not to injure your partner, but true mastery is demonstrated (amongst other things) by full speed and full contact.
In addition, all forms have five guiding principles with each one governing a specific part of the body and containing a MAJOR and minor rule or guideline.
Mind: CALM yet alert
Eyes: BRIGHT & focused
Body (torso): LOW & soft (soft meaning supple, not weak or fragile)
Hands: FAST & precise
Feet: SLOW & controlled (slow meaning deliberate, not slow-motion or lethargic)

Techniques
Kuk Sool systematically divides applied principles of martial arts into techniques which are organized into technique sets. Each belt level has one or more sets a practitioner is required to know before advancing. The number of techniques in each set can range from as little as six to more than twenty, and are ordered and grouped by principle. For instance, there is a throwing technique set, as well as a counter-to-throwing technique set.
Technique sets also range in level of mastery, with some higher-ranking technique sets similar to lower-ranking technique sets, but with a more difficult and/or precise method of application. Individual techniques are performed with one or more partners from a predetermined stance. Most techniques end with a proper application of a joint lock, choke, strike, throw or a combination of any of these. In order to be effective, Kuk Sool techniques must be performed with speed, accuracy and control.

Sparring
Kuk Sool Won sparring rules can differ from tournament to tournament, and can even vary based on age group.
In general, Kuk Sool Won sparring is point based and light to no-contact. Matches are three minutes long, and whomever has the most points at the end wins. The match is also over if a competitor's score is 5 or more than his/her opponent. Legal striking targets include the chest, sides above the waist, neck, and head. There are no strikes allowed to the back or to the back of the head. Excessive contact is forbidden and can result in warnings, point deductions and disqualifications. The points are as follows:
One point - Kick to the body, punch to the body, punch to the head.
Two points - Kick to the head
In addition to scoring a point, a fighter must clearly show technique and that they could have successfully executed the strike at full force. Points are determined by a center judge, and two side judges. Two of the three judges must agree on the point for it to count. At any time, any judge may stop the fight and ask for a judge's decision about a point. Fighters start approximately 3 feet apart from each other in the center of the ring, and are reset to the center if a judge asks for a decision, if a penalty occurs, or if a competitor steps out.

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